![]() Unit spacing and projectiles have been reworked, so that not only missile units can actually fire unobstructed, but units are more compact, have better pathfinding, and charges and combat looks more visceral and fluidģ. AI will now aggressively look to flank and rear attack youĢ. Rome’s roster from the start is OP, other rosters feel like trash.īehold The Seven Deadly Sins, Atoned For:ġ. Naval Battles are bugged, and are incredibly frustrating.ħ. Generals can’t die, thus you can use them pretty much at will as any other elite unit.Ħ. once the AI overcommits itself in the middle, you can then flank them with your javelin skirmishers, fire 9 rounds of OP javelins in 2 minutes, and single handedly win the battle.ĥ. when the line starts to crack, you have plenty of time to plug the gap with one or two heavier units.Ĥ. your levies can hold, almost indefinitely, thousands of men. AI missiles will be obstructed by the confused mass of its own men, thus unable to fire.ģ. ![]() AI will charge down the middle blindly.Ģ. This mod addresses the Seven Deadly Total War Battle Sins:ġ. The most important thing to a total war game, is challenging battles: without it, everything else feels like cosmetic fluff. Authors: Petellius, XxRedHornetxX/Resonare Romanorum, Garviel Loken, Pilcuan
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